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Ascending doesn't seem to affect click damage. I would be nice if it does because for a long time you need to wait 15 second to start a run for the mid game. 

Also, the incremental tag would fit this game and probably gets some more eyes on the game.

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Yeah I neglected click damage almost completely. I'll think about something. I might just shift into a completely idle direction. Maybe remove the mouse damage completely and make you start with money to buy a Farmer. And create a new skill node to make the Farmer more efficient for starting a run at midgame... we'll see. I'll try to come up with something

nice game, enjoyed ascending a bunch, but weird mechanic, that unspent points scale better than invested ones ;)

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yeah, I really didn't spend that much time balancing this game. First game I ever made, just to try my hand at game dev. Decided to make a Idler because I just love the genre and it sounded like a simple one to start. I ended up hastily putting things together and not thinking that much about balancing, just got some numbers out of nowhere and called it a day.
At some point I was just happy with the result I got and wanted to release it, because why not? And then start working on something else.